Exercise 1 – Supporting a Matter device type in your application
The nRF Connect SDK provides multiple Matter samples that implement functionalities of selected Matter device types. However, for practical reasons, it is not possible to present all available Matter device types as samples.
In this exercise, you will use the Matter Template sample in the nRF Connect SDK, as a basis for creating our own Matter device that uses a device type not available as a sample in the nRF Connect SDK. Our goal will be to create a Matter On/Off Plug device.
The Matter Template sample implements only functionalities related to the Endpoint 0, and does not include implementations specific to any application use case.
Avoid storing the repo in locations with long paths, as the build system might fail on some operating systems (Windows) if the application path is too long.
1. Get the base code for this exercise.
1.1 In the nRF Connect extension in VS Code, in the WELCOME panel, select Open an existing application, navigate to the GitHub repository for the course that you cloned in the previous step, and open the l3/l3_e1 directory. The application should appear under the APPLICATIONS panel.
This application is a copy of the Matter Template sample, with added instructions for where to input the code snippets from this exercise.
1.2 Review the content of the files present in the src directory. As described in Lesson 2, the Matter sample uses the nRF Connect Matter API. Specifically:
app_task.cpp file contains methods that initialize the Matter server and board components, sets the default handler for Matter events and starts the main loop. This base implementation allows you to commission the device to a Matter fabric and interact with the Nordic DK using the following elements:
Button 0 – Short click enables advertising over Bluetooth LE, long press over 6 seconds results in a factory reset of the device.
LED 0 – Visualizes the state of the device in different ways of blinking. Short blinks mean that the device is not commissioned, fast blinking signals that the device is in the commissioning process, and solid on means that the device has joined the Matter fabric.
template.zap located in the default_zap directory contains only the mandatory configuration of clusters required for the Endpoint 0 (Root Endpoint).
zap-generated directory located in the default_zap directory contains source and header files generated based on template.zap file. These files configure clusters and provide default handlers for them.
2. Add the On/Off Plug endpoint using the ZAP Tool
Note
Matter uses the ZAP Tool and Python scripts to generate code from the.zapfile. Setting up the correct ZAP Tool version and running the scripts can be complex. To simplify this, the nRF Connect SDK provides custom West commands that wrap these operations into simple calls. See the ZAP tool west commands documentation for details.
2.1 Start the nRF Connect toolchain in a terminal window.
In Visual Studio Code, in the APPLICATIONS window, right click on our application, l3_e1, and select “Start New Terminal”.
Select the nRF Connect SDK version you are using:
And the corresponding toolchain version:
And a terminal will open in the sample directory.
2.2 Run the ZAP Tool using the following command:
Copy
westzap-gui
Terminal command
The command will automatically download and run the appropriate ZAP Tool version. After completing the installation, the ZAP tool’s Matter Cluster Configurator window appears.
You can see the endpoints listed in the side panel on the left side of the window. Currently, there is only one endpoint with index 0, which is the Root Endpoint.
2.3 In the ZAP tool, click +ADD ENDPOINT.
2.4 In the Create New Endpoint menu, create a new endpoint that represents the on/off plug device type:
Confirm the selection by selecting the CREATE button, and the new endpoint is going to appear in the side panel.
2.5 Let’s verify that all clusters required by the Matter specification are enabled.
By default, after selecting the Matter device type, all required clusters, attributes, and commands should be enabled.
Note
Always verify your configuration against the Matter specification to ensure all mandatory elements are enabled and unwanted optional elements are disabled. While tools typically handle this automatically, they may become outdated.
Click on the first row in the window, General, to expand it.
You can also check the configuration, for example, see the details of the On/Off cluster by clicking on the gear icon next to it. The default configuration has all attributes enabled, but in fact, not all attributes are mandatory. Navigate to the Features tab and see that the Lighting feature is enabled, while our use case is not related to lighting.
The tool claims that the lighting feature is mandatory, but the Matter specification states it is optional if the OffOnly feature is disabled, otherwise not supported. Disable this feature and confirm your selection. Ignore the application warning
As a result, the majority of attributes and a few commands will be disabled.
2.6 Save the configuration by clicking File->Save on the top bar and exit the application.
2.7 Generate the code based on the .zap file by invoking the following command in the VS Code terminal:
Copy
westzap-generate
Terminal command
At this point, the new endpoint and all required clusters have been added to your application.
Note
You will see alarm bells in the build log when running this command. These occur because you have disabled the lighting feature that the tool mistakenly claims is mandatory, so they can be ignored.
3. Handle the On/Off plug functionalities in the application code The Matter Data model has been updated, and it can be properly controlled by the Matter controller, but your application should control the On/Off plug, so some actions need to be performed as a result of the attribute changes. In a real device, you could turn the switch on or off to enable power to the outlet, but in a sample application, you can just emulate the outlet state using LED1 on the DK. The outlet could also have a physical button that allows us to manually force the outlet state, and you can emulate this functionality using BUTTON 1 of the DK.
3.1 Handle changes of the OnOff state attribute.
You need to get information that the OnOff state attribute value was changed in the data model, for example, as a result of controller interaction. Then you will be able to change LED1’s state accordingly.
To do that, you must implement the MatterPostAttributeChangeCallback method, which is a callback called by the Matter data model once some attribute’s value has changed.
All the modified code will apply to the app_task.cpp file in the src directory.
Note
You can read the documentation of the MatterPostAttributeChangeCallback method in the modules/lib/matter/src/app/util/generic-callbacks.hfile.
3.1.1 Add the following two lines under the other using namespace lines to be able to access the cluster’s methods and values using shorter code lines:
3.1.3 In the same function, add a check that verifies whether the modified attribute is the one you are interested in, as the MatterPostAttributeChangeCallback method is called on any attribute change. Change the state of LED1 on the DK, depending on the state of an OnOff attribute. Additionally, let’s add a log line for debugging.
Add the following code snippet:
Copy
if (clusterId == OnOff::Id && attributeId == OnOff::Attributes::OnOff::Id) {LOG_INF("Cluster OnOff: attribute OnOff set to %" PRIu8 "", *value);Nrf::GetBoard().GetLED(Nrf::DeviceLeds::LED2).Set(*value);}
C++
Note
You may notice that you should use LED1, but the code references Nrf::DeviceLeds::LED2. This is because Nordic DKs use different indexing depending on the series — some start from 0, others from 1. The macros in the code are always indexed starting from 1, which can cause an offset.
3.2 Add button handling to change the LED state in reaction to manual state changes.
All the modified code applies to the app_task.cpp file.
3.2.1 In the ButtonEventHandler()function, check if the callback is called in reaction to the BUTTON1 change, as the callback is generic and the library calls it for all buttons. As theButtonEventHandler() function is called directly from an interrupt handler, it is good practice to not perform long operations in it, but schedule them to the application queue, for example using thePostTask()method.
Add the following code snippet:
Copy
if ((DK_BTN2_MSK & hasChanged) & state) {Nrf::PostTask([] {Nrf::GetBoard() .GetLED(Nrf::DeviceLeds::LED2) .Set(!Nrf::GetBoard().GetLED(Nrf::DeviceLeds::LED2).GetState()); /* STEP 3.3.3 - Update the attribute state using the Set() method */ });}
C++
Note
Similarly to LEDs, the BUTTON1 on the DK uses the corresponding BTN2 macro in the code.
3.2.2 Pass your custom handler to the Nrf::GetBoard().Init() method that is called in AppTask::Init()method.
To handle a new button in the application, you need to pass the custom button handler to the Nrf::GetBoard().Init() method that is called in theAppTask::Init()method. For documentation on the handler API, see the nrf/samples/matter/common/src/board/board.h file. You will find that the handler has to be of type button_handler_t, which is declared in nrf/include/dk_buttons_and_leds.h file.
Add the following code snippet:
Copy
if (!Nrf::GetBoard().Init(ButtonEventHandler)) {LOG_ERR("User interface initialization failed.");return CHIP_ERROR_INCORRECT_STATE;}
C++
3.3 Update the Matter Data Model in reaction to the button press.
So far, the implementation updates the local state of LED1, but this information is not passed to the Matter Data Model, so an attribute state may become inconsistent with the physical device’s state.
3.3.1 Add the following line under the other #include lines:
3.3.2 Define a helper const value that will be used to propagate the id of the OnOffPlug endpoint to the methods that are interacting with the Matter Data Model.
Copy
constexpr EndpointId kOnOffPlugEndpointId = 1;
C++
3.3.3 Update the OnOff attribute state using the Set() method from the Accessor.h file.
One is not permitted to modify the Matter stack and data model context from an application thread as this may lead to undefined behavior. Rather, you can do this using the Matter thread.
This can be done using theSystemLayer().ScheduleLambda() method.
Add the following code snippet in the ButtonEventHandler() function.
If you get an error like “The container name “/otbr” is already in use by container…, run the following commands
sudo docker kill otbr
sudo ip -6 route del "fd11:22::/64" dev otbr0 via "fd11:db8:1::2"
sudo ip link set dev otbr0 down
sudo docker network rm otbr
5.1.2 Open the http://localhost:8080/ address in a web browser to get access to the OpenThread Border Router graphical user interface.
5.1.3 Navigate to the Form tab from the side panel and make sure that all the inserted data is the same as in the following picture. Then press the FORM button to request from the OpenThread Border Router to form a Thread network and become a Thread leader.
5.1.4 Open a new command-line terminal and check the status of the Thread node running inside the Docker:
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sudodockerexec-itotbrsh-c"sudo ot-ctl state"
Terminal command
The output should be the following:
leaderDone
Terminal
5.2 Ensure CHIP Tool is still running. If not:
5.2.1 Open a new command-line terminal and run the downloaded binary file you obtained in the previous exercise using the following command:
With PC:
./chip-tool_x64 interactive start
With Raspberry Pi:
./chip-tool_arm64 interactive start
5.3 Commission the device to the network.
5.3.1 Make sure that Matter advertising over Bluetooth LE is running.
The following logs should be visible in the device serial port:
I: 730208 [DL]CHIPoBLE advertising startedI: 730212 [DL]NFC Tag emulation started
Terminal
Note that the Matter advertising over Bluetooth LE is automatically started for the Matter Template sample, but it timeouts after 1 hour. If the advertising timed out, press BUTTON0 on the Matter device to start it again.
5.3.2 Return to the terminal window running the CHIP Tool application.
Start the commissioning process by running the following command and fill the <thread dataset> argument with your Thread dataset that was obtained in Lesson 2 Exercise 1 and stored on your computer. Replace <your_selected_node_id> with a random node ID that has not been used in other exercises, e.g 2. This same number will be used when sending commands to the device via CHIP Tool.
As a result, the Matter door lock device and the CHIP Tool application will start printing many verbose messages in the logs that present the commissioning flow. These are especially useful in case of issues with pairing and allow for troubleshooting the problem.
5.1 Ensure CHIP Tool is still running. If not:
5.1.1 Open a new command line terminal and run the downloaded binary file obtained in the previous exercise using the following command:
With PC:
./chip-tool_x64 interactive start
With Raspberry Pi:
./chip-tool_arm64 interactive start
5.2 Commission the device to the network.
5.2.1 Press BUTTON0 on the Matter device to start Matter advertising over Bluetooth LE.
The following logs should be visible in the device serial port:
I: 730208 [DL]CHIPoBLE advertising startedI: 730212 [DL]NFC Tag emulation started
Terminal
5.2.2 Return to the terminal window running the CHIP Tool application.
Run the following command and fill the <wifi_ssid> and <wifi_password> arguments with your Wi-Fi network data.
Replace <your_selected_node_id> with a random node ID that has not been used in other exercises, e.g 2. This same number will be used when sending commands to the device via CHIP Tool.
As a result, the Matter door lock device and the CHIP Tool application will start printing many verbose messages in the logs that present the commissioning flow. These are especially useful in case of issues with pairing and allow for troubleshooting the problem.
6. Control the state of the OnOff Plug
6.1 Let’s take a look at the available commands for the OnOff cluster by invoking the following command in the CHIP Tool’s terminal:
Copy
onoff
Terminal command
The following output will show you a list of available commands:
onoff command_name [param1 param2 ...] +-------------------------------------------------------------------------------------+ | Commands: | +-------------------------------------------------------------------------------------+ | * command-by-id | | * off | | * on | | * toggle | | * off-with-effect | | * on-with-recall-global-scene | | * on-with-timed-off | | * read-by-id | | - Read attributes from this cluster; allows wildcard endpoint and attribute. | | * read | | * write-by-id | | * force-write | | * write | | * subscribe-by-id | | - Subscribe to attributes from this cluster; allows wildcard endpoint and attri...| | * subscribe | | * read-event-by-id | | - Read events from this cluster; allows wildcard endpoint and event. | | * subscribe-event-by-id | | - Subscribe to events from this cluster; allows wildcard endpoint and event. | +-------------------------------------------------------------------------------------+
Terminal
6.2 Check the available attributes to be read for the OnOff cluster, by invoking the following command in the CHIP Tool’s terminal:
Copy
onoffread
Terminal command
The following output will show you a list of available attributes:
You can subscribe to the OnOff attribute to not have to read the state from the controller manually, but to be automatically notified if the state changes.
First learn the command usage, by invoking the following commands:
Copy
onoffsubscribe
Terminal command
The following output will show you a list of available attributes:
6.8 Subscribe to the OnOff attribute value, by invoking the following command:
Copy
onoffsubscribeon-off030 <your_selected_node_id> 1
Terminal command
You will see a similar output in the CHIP Tool terminal:
[1770351174.845] [23287:23289] [DMG] Subscription established in 217ms with SubscriptionID = 0xd60a035c MinInterval = 0s MaxInterval = 30s Peer = 01:0000000000000001
Terminal
6.9 Click BUTTON1 and verify that notifications about the OnOff state are received. You will see a similar output in CHIP Tool terminal after every BUTTON1 click:
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•Matter over Thread support for nRF54LM20A and nRF54LM20B SoCs. •Matter over Wi-Fi® support for nRF54LM20A combined with the nRF7002-EB II shield. •Released the Matter Cluster Editor app v1.0.1 and Matter Quick Start app v1.1.0.
MCUboot & Partition Manager
•Single-Slot DFU and RAM Load mode are both promoted to fully supported •Partition Manager is officially deprecated in favor of Zephyr's devicetree-based partitioning.