The nRF Connect SDK uses Zephyr’s BSD Sockets API as its socket API.
The structure of the socket is determined by the API used for the networking architecture. Internet sockets are commonly based on the Berkeley sockets API, also known as BSD sockets.
Enabling the configuration CONFIG_NET_SOCKETS_POSIX_NAMES
, exposes all functions without the zsock_
prefix, which is how we will be referring to them throughout this course.
Notice that most of the signatures contain “See POSIX.1-2017 article for normative description.” This is the standard that the socket API adheres to, and more information about the API can also be found here.
When creating a socket, you need to specify the socket family, the socket type, and the socket protocol.
You can create a socket using the API function socket()
, which has the following signature:
Let’s briefly explain the three parameters passed to the socket()
function.
AF_INET
for IPv4 and AF_INET6
for IPv6. SOCK_STREAM
is used for TCP connections and SOCK_DGRAM
is used for UDP connections.IPPROTO_TCP
for TCP connections and IPPROTO_UDP
for UDP connections. The following code snippet creates a datagram socket in the IPv4 family that uses UDP.
static int sock;
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
CIf the function is completed successfully, it will return a non-negative integer which will be stored in the socket file descriptor int sock
. This is to be used in other socket operations to refer to that socket.
To set socket options, use the API function setsockopt()
, which has the following signature
This function is used, for instance, when configuring TLS and DTLS for a socket, which we will see in Lesson 4 and 5.
To connect a socket, you need the socket address of the peer you want the socket to connect to.
You can obtain the address using the function getaddrinfo()
, which has the following signature
nodename
): either a domain name, such as “google.com”, an address string, such as “81.24.249.2072”, or NULLservname
): either a port number passed as a string, such as “80”, a service name, such as “echo”., or NULL.addrinfo
with the type of service requested, or NULLres
): pointer to a structure addrinfo
containing the information requestedZero or one of the arguments hostname
and servname
may be NULL.
getaddrinfo()
can return multiple results in the form of a linked list in which struct addrinfo res
is the first element in the list and the member struct addrinfo * ai_next
points to the next element in the list of results.
The following code snippet resolves the address of example.com.
#define SERVER_HOSTNAME "example.com"
#define SERVER_PORT "80"
struct addrinfo *result;
struct addrinfo hints = {
.ai_family = AF_INET,
.ai_socktype = SOCK_STREAM
};
getaddrinfo(SERVER_HOSTNAME, SERVER_PORT, &hints, &result);
CSince the domain example.com supports multiple services (IPv4 and IPv6), we pass the hints parameter specifying the socket family to ensure we get the correct socket address.
After we have called getaddrinfo()
, we need to get the relevant information from result
and assign it to a variable of type sockaddr_in
, the sockaddr
structure to use for IPv4 addresses.
First, we define the variable server
of type struct sockaddr_storage
and then the pointer server4
of type struct sockaddr_in
which points to the contents of server
.
The reason for using struct sockaddr_storage
instead of just struct sockaddr
is that it supports protocol-family independence and is the recommended practice.
struct sockaddr_storage server;
struct sockaddr_in * server4 = ((struct sockaddr_in *)&server);
server4->sin_addr.s_addr = ((struct sockaddr_in *)result->ai_addr)->sin_addr.s_addr;
server4->sin_family = AF_INET;
server4->sin_port = ((struct sockaddr_in *)result->ai_addr)->sin_port;
Csockaddr *
ai_addr
, in result
to a pointer of type sockaddr_in
and retrieve the address.getaddrinfo()
. sockaddr * ai_addr
, in result
, to a pointer of type sockaddr_in
and retrieve the port.To connect a socket, use the API function connect()
, which has the following signature
Notice that this function takes the address information as struct sockaddr
. This is a generic socket address structure, used in most of the socket function calls with addresses, to support both IPv4 and IPv6.
When calling this function, you need to cast the address information you have (usually struct sockaddr_in
for IPv4 or struct sockaddr_in6
for IPv6) to the generic struct sockaddr
. Then pass the length of the address struct, in our case sizeof(struct sockaddr_in)
.
Since UDP is a connection-less protocol, connect()
doesn’t actually connect a UDP socket, it just tells the socket which address to send to. You can also use sendto()
to specify the destination address when sending instead of calling connect()
, see below.
The function below connects the socket with the file descriptor sock
to the server with the information found in sockaddr_storage server
from the previous step. For the last parameter addrlen
we pass the size of the sockaddr_in
structure.
connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr_in));
COn the server side of things, after creating the socket descriptor using socket()
, we must bind the socket to a local network address for it to be accessible from the network. bind()
has the following signature
Once bound to a specific IP and port, we want to listen for incoming connection requests on that socket, using listen()
which has the following signature
To accept a client connection request on a listening socket, use accept()
, which has the following signature
You can send a message on a connected socket using send()
, which has the following signature
char message[1024] = {"Hello\0"};
send(sock, message, sizeof(message), 0);
CWhen using datagram sockets with UDP, you can also use sendto()
, instead of calling connect()
and then send()
.
char message[1024] = {"Hello\0"};
sendto(sock, message, sizeof(message), (struct sockaddr *)&server, sizeof(struct sockaddr_in));
CYou can receive a message on a connected socket using recv()
, which has the following signature
static uint8_t recv_buf[MESSAGE_SIZE];
recv(sock, recv_buf, sizeof(recv_buf), 0);
CIf you have multiple sockets you want to listen to simultaneously, you can use poll()
to poll multiple sockets for events, then call recv()
only when there is data to be read.
The function poll()
, which has the following signature
This function takes an array of struct pollfd
, one for each socket to monitor, the number of elements in the array and a timeout in milliseconds. struct pollfd
has the following signature
Set the field fd
to the socket file descriptor you want to poll (recall the return value from socket()
, int sock
), and the field events
to a bitmask OR’ing the event flags you want to monitor. In the events
field, the two most common event flags are POLLIN
and POLLOUT
(see below). The last field, revents
, is filled by poll()
, and is also a bitmask of event flags. The three most common are listed below.
POLLIN
– there is data to be read from the socketPOLLOUT
– data can be written to the socketrevents
only) POLLERR
– an error has occurredrevents
only) POLLHUP
– the device has been disconnectedrevents
only) POLLNVAL
– invalid fd
memberCalling poll()
will block until an event specified in events
occurs on any of the monitored sockets, or the function times out, based on the timeout
parameter.
Note that poll()
will set the POLLHUP
, POLLERR
, and POLLNVAL
flag in revents
if the condition is true, even if the corresponding bit is not set in the events
fields.
The following code snippet polls the socket sock
for the event POLLIN
with timeout -1
, meaning it will block until the event occurs or the call is interrupted.
static struct pollfd fds;
fds.fd = sock;
fds.events = POLLIN;
int err = poll(&fds, ARRAYSIZE(fds), -1);
if (err < 0) {
LOG_ERR("poll: %d", errno);
break;
}
CSuccessful completion is indicated by a non-negative return value, in which case we can examine the revents
field for error flags. Lastly, check that POLLIN
flag is set, i.e that the function didn’t just return due to timing out, and then call recv()
to read the data.
if ((fds.revents & POLLERR) == POLLERR) {
LOG_ERR("POLLERR");
break;
}
if ((fds.revents & POLLNVAL) == POLLNVAL) {
LOG_ERR("POLLNVAL");
break;
}
if ((fds.revents & POLLHUP) == POLLHUP) {
LOG_ERR("POLLHUP");
break;
}
if ((fds.revents & POLLIN) == POLLIN) {
err = recv(sock, recv_buf, sizeof(recv_buf), 0);
}
CYou can close a socket using close()
, which has the following signature
Closing a socket shuts down the socket associated with the socket descriptor and frees the resources allocated to the socket. It’s always good practice to close a socket at the end of an application, or if an error occurs.
close(sock);
CIf a function call from the socket API fails, most of them will not actually return the error but rather return -1
and then set the global variable errno
to the relevant error.
These errno
‘s get converted to errno
‘s that adhere to the selected C library implementation:
<install_path>\zephyr\lib\libc\minimal\include\errno.h
CONFIG_NEWLIB_LIBC
): errors found here